The State of Things

8 August 2010

So, yeah, it’s been a while.  Here’s some updates:

The State of the Guild

The guild is dead, long live the guild!

Er, that’s more dramatic than I would like.  Long story short, <Fortune Favors> never completely recovered from last year.  Oh, the guild bank got restored and some bridges were mended, but it really hit me anyway.  Hard.

And when it came down to it I really didn’t have the energy to try rebuilding the guild yet again.  There are still some people who log in from time to time, including my wife who recently got nether drake mounts on not one but TWO characters, but <Fortune Favors> is a hollow shell of its former self.

Currently, I’m spending a lot of time in <Heroes of Lordaeron> – the official guild of the All Things Azeroth podcast.

The State of the Blog

New header! Not that big a deal.  Otherwise, same old, same old.

The State of the Summer

Almost over.  In fact, I’ve already gone back to school more than once to start getting things ready.  This year is going to rock even more than last year, and that’s saying something.  Of course it means less time for WoW and blogging, but so be it.

The State of Twitter

I still dislike it but I’m still on it for the company I keep there.  Seriously, there are some awesome people on Twitter.  (Now if I could only encourage them to use something else … no, NOT Facebook.)

The State of RP Realms

It is awesome every time I encounter random RP on Argent Dawn, and it happens more than some think.  On the other hand, Blizz needs to streamline some way of reporting names that are TOS violations.

The State of Hunters

Still love them, but I’ve perhaps been playing them too much.  My eye has been wandering towards other classes of late…

The State of Healers

Fail tank fail tank fail tank fail tank fail tank fail tank fail tank fail tank fail tank fail tank …

And that was just from one day.  If I see ONE MORE “tank” that’s actually a balance druid in cloth gear … you know what?  I saw one.  So I rolled a warrior.

The State of Tanking

OK, to be honest?  When I rolled OSplat I was somewhat terrified of tanking with him.  Only did it once, on a guild only run.  It went OK, but I never did an instance again.

But seriously?  Tanking is fun.  If I can get a night where my latency is decently low and an awesome healer (both my wife and sister are quite good at playing healing classes) I’m pretty much unstoppable.  It may have something to do with Blizz making leveling more accommodating for new players, but wow I never new bashing things repeatedly could be so much fun!

So I’m now leveling 3 warriors.  /sigh.

Old Spec Guy

17 July 2010

Hello noobs.

Look at your DPS. Now look at mine.  Now back to yours, now back to mine.

Sadly, your DPS is not like mine.  But if you rolled a hunter you could spec it like mine.

Close your eyes.   Now open them.  What’s that? It’s a big red turtle tanking that instance you like.

Look down.  Look up.  You’ve just been caught in a Freezing Trap, set by the hunter your hunter could spec like. Black Arrow!

Look again, now my hunter is getting crits off his Chimera Shot so high that your interface will only display the damage to the power of ten.

Anything is possible when you roll a hunter.

I’m on a sparkle pony.

Listen to the sound of Gnomeregan

12 June 2010

Hello Gnomer my old friend …

I’ve come to run through you again ….

With the troggs and their harsh screaming …

And the leppers so close to escaping …

But escaping … they never could do well …

They couldn’t tell …

Which way … led out … of Gnomer.

(With apologies to Simon & Garfunkel.)

More than one way to failtank

6 June 2010

Who overpulls, makes the healer go OOM, pulls again while the healer is drinking, then blames the healer when he dies three times in the same instance?

This guy.  Unhollypally (sic) of the StoneHammer Legion guild on the Arthas realm.

Now to be fair, he did several things right that I’ve seen many “tanks” do wrong.

  • He was specced prot. (You have no idea how many tanks I’ve seen in DPS specs.  Some with as many as 4 points not spent.)
  • He had the right kind of gear. (Near as I can tell. Most of my understanding of tanks comes from an outsider’s perspective, but Str and Stam = good, right? Thought so.)
  • He held aggro like no one’s business. (He may have died repeatedly, but he was the only one who died. That tells me he was using his toolbox of tanking skills to hold the attention of the big bad guys as long as he could.

But where he screwed up, where he failed miserably in his understanding of this 5-man partnership called an instance run, is that a tank’s survivability depends on the healer.

  • You do NOT L.O.S. your healer. If he or she can’t see you, he or she can’t heal you.
  • You do NOT pull when your healer is out of mana (or if you’re doing big pulls, even low mana).  A good healer will let you know when they need a breather, but you have eyes and the healer’s little blue bar graph is on your screen. Use them.
  • When the healer tells you the pulls are too large, LISTEN.  Seriously.  They know their abilities and limitations.  Your failure to listen is not their failure to heal you.
  • Insanity is doing the same thing repeatedly and expecting different results.  Pull 3 groups and die? Let’s try puling the next 3 groups!
  • And last but not least, don’t say this to a druid:
    [34:Unhollypally-Art]: and dont use so many HOT, in a big fight i need big heals

… Really?  REALLY?  That’s like telling a rogue to not use poisons.  That’s like telling a disc priest not to bubble.  That’s like telling a paladin tank not to consecrate.  It shows a fundamental lack of understanding for the class you are criticizing.  You don’t need to have mastered druids to know that resto druids = HOTs.

/facepalm

As a P.S.:

Thank you to Snipely of Azgalor for topping the DPS meter and being everything a mage should be.

Thank you to Kleevage of Medivh for picking up the slack when Unholly died. It kept us alive, I’m sure.

And Noobafied of Elune? Learn to play your class before you tell others they’re no good.  If you don’t know where to find locked boxes to train lockpicking that’s no excuse to roll need on the ones that drop in instances.  That’s like enchanters rolling need on all greens to level their professions.  I was very glad when you left and Kleevage replaced you.

Bears are the FedEx of Hunter Pets

1 June 2010

That or pizza delivery pets.  I can’t decide.

In any case, I made this for Rilgon after a chat room discussion on the Brigwyn’s Corner show.   I screencapped it for posterity.

On a related note if anyone knows how I might properly credit Adelinde with linkage I’d greatly appreciate it.

You’re Welcome

24 May 2010

Sometimes, at the end of the day, it’s just nice to know you helped someone out.  (The nearly 700% markup doesn’t hurt either.)

For Brigwyn

16 May 2010

Because I threatened to do this after his most recent podcast… (Click image for full size.)

Who Pays 8g For An Owl?

15 May 2010

No pun intended.*

Answer: The guy in this picture, and thousands more just like him.

This is nothing new.  Lots of people go to the Auction House and buy things, and with 80s making gold hand over fist doing dailies and running random instances they’re willing to throw more cash at things than lower level characters would dare.

On servers with a higher percentage of endgame players this often leads to insane amounts of inflation, with wool cloth selling for 10g or more a stack because it’s cheaper than the average price by a good 5g.  For players starting out on a new server, this can be very discouraging.  (Or uplifting, once you get to a level where you can farm wool.)

At the same time, there are all kinds of items sold by NPCs throughout the world.  The faction capitols (Stormwind, Thunder Bluff, etc.) all have noncombat pets sold in them or nearby, and thanks to the achievements that involve collecting pets they’re in high demand.

Some would argue people willing to pay 8 gold or more for something as common as an owl are either morons, slackers, or both.  I won’t say that’s an incorrect assessment, though I will say there are exceptions.

Two or three years ago, I was leveling cooking on Splat.  I was getting close to an impasse, where the recipes I knew were green and the ones I could find were too high a level for me.  This was when I was still somewhat new to the game, before I knew about some of the resources I routinely check today, so when I saw a recipe for Juicy Bear Burgers on the AH for 10 gold I thought it was perfect.

Until I went to Felwood to farm the bear flanks I needed and ran into the vendor who sells it for only 2g.  Had he never heard of advertising?

Was I a moron? Was I a slacker?  While I’m prone to putting myself down on occasion I’d still like to say no on both counts.

I was ignorant.

Ignorance is a lack of knowledge, nothing more or less.  It can (and often is) defeated by learning experiences.  In my case, 8g (the net price I overpaid) was the cost of my education. Now I don’t buy things off the Auction House until I’ve looked them up to see if there’s a vendor that sells them for less.  If there is, I go there and buy two or three (or if they’re in limited quantity, however many I can get my grubby little hands on) for the AH.  With luck I’ll create someone else’s learning experience.  Otherwise, they’ll be back again and I’ll still win.

In contrast, a “moron” would be faced with this information and not learn from the experience, and a “slacker” would pay the insanely high markup on the item because getting it himself would not be worth the effort.  (“Insanely” is a key word there.  Paying a markup on a vendor provided item in the AH because it’s faster than traveling halfway across the world for it doesn’t make you a slacker – that’s just paying a convenience fee.  Paying 8g for something sold in a city that you can get a level 1 to from any Alliance starting zone is just plain lazy.)

As an added bonus, I’ve learned to always visit vendors when I’m leveling.

It’s amazing how many recipes and (un)limited supply items are all over the place, in locations that most people wouldn’t bother visiting thanks to random dungeons.  They just sit there, waiting for someone like me to come and buy them for 40s then list them for 5g.  If someone is selling them for less, no problem!  Even at 1g I’m making a nice profit.

Should I be worried about posting this information online?  Could this revelation potentially hurt my business?  Somehow I doubt it.  If you’re the kind of person who will pay 8g for a 50s noncombat pet or 10g for a 2g recipe (like I did, before I knew better), then chances are you’re not the kind of person who reads blog posts about making money in a virtual world.

At least not yet.  But things can change, and people can learn.

*Pun was intended.

Life on an RP server

12 May 2010

[Alternate Title: Tips for surviving on an RP Realm]

I’ve been enjoying my time on Argent Dawn.  So much so that I’ve hit the “You cannot create any more alts, you crazy person!” mark for the first time ever.  Would have gotten there earlier but I tend to delete characters if I get bored with them before they hit level 30.

The only exception to this is the Night Elf rogue that was my first character ever.  He will continue to wallow in his perpetual n00bishness as a reminder to me that we all have to start somewhere.

Which brings us to today’s lesson on how to behave on an RP server.  I’ve encountered far too many people on Role Playing servers who don’t have any idea what RP is.  I’m not talking about the people who think RP involves things taking place upstairs in Goldshire, either – I mean people who honestly don’t know what role playing is in any sense.  This list* is for them.

1. A definition

Role Playing involves improvisational (and often unscheduled) acting.  Anything that fits that description counts.  The rest is details.  Details like “good RP” and “bad RP.”

2. Remember where you are.

Telling someone to not RP on an RP realm is like telling someone to not PvP on a PvP realm.  If you see someone doing this, they’re either ignorant or a troll.  If you’re RPing, ignore or report these people (depending on how belligerent they are).  If you’re one of these people, you’re doing it wrong.

Conversely, there’s no requirement that says you HAVE to RP on an RP realm.  Plenty of people don’t.  So long as they’re respectful, think of them as your audience as you act out a part.

Oh, and name choices go along with remembering where you are.  RP servers have stricter name requirements than PvP or Normal servers.  “Ipwnhorde,” “Lolkittydrood,” and “Sirtanksalot” are perhaps not good ideas for names.  You can and will get reported and may be forced to change your name.

3. Have pity, they’re trying.  Really.

Behind every “half-demon, half-dragon, half-vampire, half-werewolf (Yes, they add up to two people now. I’m bad at math.), long lost illegitimate love child of Medivh and Chromie” is someone whose inner child just wants someone out there that’s strong enough to stop all the bad things in the world.  Such characters don’t make for good storytelling, but it helps to understand the motivation behind their creation.  Feel sorry for them.  Try to steer them in the right direction.  Don’t just point and laugh.  (At least, not where they will see it.)

4. Don’t write reactions for someone else.

People in the game are going to do things you don’t like.  Hunters will roll need on gear with strength on it, and RPers will have characters that you find offensive.  You can ignore it, avoid it, or react to it, but even then there’s a right and wrong way to do it.

WRONG: “Elumi gasped in horror as she stepped into the room, nearly tripping over the discarded clothing.  She quickly cast Entangling Roots on the Draenei and escorted the gnome out the door by the ear. ‘What were you thinking?!’ she demanded.”

RIGHT: “Elumi gasped in horror as she stepped into the room, nearly tripping over the discarded clothing.  She quickly backed out the way she came, blushing furiously at what she had seen.  ‘I … I didn’t think that was physically possible…’ she whispered faintly, before rushing to find the nearest bucket and losing her recently eaten meal.”

In both of these cases the person playing Elumi stumbled upon something that was less than pleasant, for the character certainly and probably for the player as well.  In one case Elumi “forced” the situation.  If your character attempts to interact with someone else’s character, your writing should be open ended enough for them to choose their own reaction.

A better response would have been “Elumi attempted to grab the gnome by the ear and escort her out of the room.”  That would have allowed the player playing the gnome to decide if the attempt was successful or not without hijacking the story completely.  I like the scenario I labeled “right” because it allows the love birds to ignore Elumi’s actions entirely if they so choose.

At one point I saw a male Draenei priest in Goldshire complaining that he could not study with the priest trainer because the room was “in use” and had been so for some time.  That player took a situation many RPers (and non-RPers) like myself find distasteful and was able to create a story for himself based off of it.

(And since ERP in a public channel is technically against the TOS, you may want to report it if you encounter it.)

5. Create a back-story, but don’t broadcast it.

When was the last time you met someone new and immediately told them everything about yourself?  Likewise, your character shouldn’t be walking up to random people and saying “Hi, I’m a half-demon, half-dragon, half-vampire, half-werewolf, long lost illegitimate love child of Medivh and Chromie! How are you?”

OK, bad example.  You character should never say that under any circumstance that isn’t a joke.  The point is, you should use your character’s back-story to decide how your character will react in certain situations.  A Blood Elf whose family was slaughtered by trolls might not be so trusting of his large-tusked allies.  A human who was raised by priests or paladins that were overly strict might have a certain disregard for organized religion.  You don’t have to explain why your character is making every decision (at least not right away), but you should still have a reason beyond “That’s what I would do” or “That’s how the coin toss went.”

6. Tragic pasts are like noses.  Everyone has them.

OK, maybe some of the Forsaken don’t have noses, but it seems you can’t learn someone’s back-story without discovering that their parents, siblings, significant others, children, best friends, and pet gerbil named Bob were all killed in a war, jungle expedition, boating trip, or freak accident involving enchanted tweezers.

I’m not going to say you should avoid tragedy altogether.  Anyone who knows anything about the lore of Warcraft knows full well that there’s been a lot of that spread around.  What I am saying is that you shouldn’t think that the “tragic past” angle will make your character stand out.  (“Look everyone, I have a nose!”)  For crying out loud, the only way to be a Forsaken is if you’ve already DIED once.  That’s an entire race full of tragedy right there, and let’s not get started on the massacre of the Blood Elves or the loss of Gnomeregan.

To make a back-story stand out in Warcraft, it’ll have to have as little scary nasty stuff in it as possible.

7. How often do you run, really?

You may notice people walking around more on RP servers.  It’s incredibly inefficient compared to running when you understand that your characters never get tired, but if you’re playing a role chances are your character is not someone who feels the need to always run everywhere.  Sometimes this is called “RP Walking” or some variation.  While I hesitate to use the term in regards to a fantasy themed video game, walking is simply more “realistic.”  Well, it’s as realistic as you can get in a world where elves, gnomes, and goats from space can coexist peacefully.

(*Please note: since this is my blog this list is heavily influenced by my opinions.  You have the right to your own opinions, of course.  If you disagree with mine, feel free to leave a comment or – better yet – write your own blog post.  Blogs are pretty much free these days.  All the cool kids are doing it.)

Not Dead Yet

8 May 2010

… but those who follow me on Twitter may have noticed that real life has been giving me a nice kick in the teeth lately.  Posts will return once the improbability drive has hit a 1:1 ratio.

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