(Image courtesy of WowWiki, since patch 3.0.2 broke my model viewer app.)
OK, the Ziggurats floating over capitol cities? Those are cool. The zones that fall “under attack” from level 70 mobs out in the middle of nowhere so the low level players don’t get a major smackdown handed to them? Those are cool as well and (after an apparent fix revolving around the drop rate of the runestones) seem to be getting even better.
But giving players the ability to not only BECOME zombies but also infect everyone else? Not as cool.
In fact, it stinks.
I recall that a while back there was an instance boss that could give players a contagious debuff that would cause them to lose life and then explode. Players with this disease weren’t supposed to make it out of the instance alive, but players are resourceful. They managed to find their way to the AH, Bank, Goldshire, or anywhere else that large numbers of players congregated.
Then they went boom and infected everyone. Do a search and you’ll find a story or two about it – probably on Wired News. I don’t have the time at the moment.
This was, of course, seen as a problem. Blizzard fixed it so it couldn’t happen again, and there was much rejoicing. (Yay.)
The zombie plague takes that glitch, shoves a bunch of steroids into it, clones it, then sets it lose on the world. It’s darned annoying if I can’t go to Bank, AH, the FP of any city, or even TRY to play my lowbie alts because a few 70s with nothing better to do decided to turn Lakeshire into a retirement home for rotting corpses that want to retire you.
“Aw, QQ some more,” say the prepubescents that are taking time away from questioning each other’s sexuality on X-Box Live to kill my Daily quest givers.
Look, on a PvP server, I wouldn’t have a problem with it. But we’re on Trollbane – a PvE server. I don’t chose to play PvP usually because that’s not as fun for me. I’m not saying PvP is bad per se, just that it isn’t my cup of tea. If I’m doing a timed quest I don’t want to have to worry about someone coming through and delaying me. If a level 70 challenges my level 22 to a duel and I don’t feel like getting one-shotted, I can ignore them.
But I can’t ignore the zombies, because even if they’re not flagged they end up infecting the NPCs around them.
The concept is kind of neat. The implementation of it, however, is very, very flawed.





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