Click to see sourceJust some friendly advice for all the people I see nowadays starting up new guilds:

1. Don’t forget you have a life outside of the game. Running a guild is important, but it can fall apart so long as your real life doesn’t.  RL > WoW

2. Find members who are awesome and make them officers. Awesome officers can help hold the guild together and run it for you when you’re taking care of rule #1.  If everyone’s awesome, then make them all officers.

3. If a member is a drain on the guild (constant begging, leaching from the guild bank, annoying other members, blatantly breaking rules…) give them a 1 on 1 warning, then take action. This could be demotions or outright /gkicking them from the guild if the offense is serious enough.  Make no exceptions – those will be remembered as special treatment by other members of the guild.

4. Remember there are players not in your guild.  Refusing to give free Deadmines runs to non-guild members is one thing, but being a jerk to everyone reflects poorly on you and your guild.  You will always lose members through attrition, but you won’t be able to pick up new ones if you’ve acquired a reputation for trash talking, ninja looting, griefing, and so on.

5. Limit your rules to 5 things.  Your guild members will for the most part not be lawyers.  Don’t overcomplicate things. Rules that are hard to remember are also hard to follow.

… see what I did there?

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Fortune Favors is a World of Warcraft guild that makes its home on the Alliance side of the Trollbane server. We're pretty informal, but are one of the few guilds who try to keep things "family friendly."